Is the motion based on user input or do you know the behavior of the
motion ahead of time? If the motion is driven by the random patch or
some other time function, you could externalize the timebase of the
patch and pass it a time which is x seconds in the past.
If it's non deterministic motion from a user or other input source,
you will have to record those values. On Leopard there is a Queue
patch for just that purpose. On Tiger, you would have to write some
simple javascript to store an array of saved values.
Hope that helps,
Troy
On Dec 16, 2007, at 1:23 PM, Andrew Larking wrote:
Hello everyone.
Is it possible to offset motion taken from another object? For
example, imagine you want a stack of cubes on top of each other.
You want the bottom one to move, causing the stack to move also, but
you want the motion offset so it looks more like secondary motion.
Is this possible, some sort of of Time Offset or using the Math node?
Also, is it possible to turn lines on and off (using Tiger, not
Leopard)? I want to objects to be connected by a line only when
both are enabled. Is this possible also?
Regards.
Andrew.
p.s. If I don't come back here before the big day, I want to wish
you all a Happy Christmas and a prosperous new year. Take care all.
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