I believe that GLSL will do software fallback and use the LLVM backend if the GLSL shader is not supported in hardware.

How can the GPU run shaders in hardware if it makes calls the GPU cant handle?

On Jan 2, 2008, at 10:59 AM, Alex Drinkwater wrote:

Are GLSL patches guaranteed to run on the Mac's
graphics card, rather than the CPU?
How about Core Image Filter patches?

alx
http://machinesdontcare.wordpress.com


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