Send Quartzcomposer-dev mailing list submissions to
[email protected]
To subscribe or unsubscribe via the World Wide Web, visit
http://lists.apple.com/mailman/listinfo/quartzcomposer-dev
or, via email, send a message with subject or body 'help' to
[EMAIL PROTECTED]
You can reach the person managing the list at
[EMAIL PROTECTED]
When replying, please edit your Subject line so it is more specific
than "Re: Contents of Quartzcomposer-dev digest..."
Today's Topics:
1. Re: 3D Loader (Michael Kwasnicki)
2. Re: 3D Loader (Tamas Nagy)
3. Re: 3D Loader (Amos Latteier)
4. Re: 3D Loader (Christopher Wright)
5. Re: 3D Loader (Michael Kwasnicki)
6. Re: DMX output for quartz composer ? (Adrien Mondot)
7. Re: DMX output for quartz composer ? (Eric Boxer)
----------------------------------------------------------------------
Message: 1
Date: Sat, 12 Jan 2008 23:31:11 +0100
From: Michael Kwasnicki <[EMAIL PROTECTED]>
Subject: Re: 3D Loader
To: [email protected]
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes
Hi there,
with a bit help from Christopher Wright I was able to build a 3D model
renderer patch.
It is able to load and render OFF models. (Those can be generated
using various 3D progams like Blender)
( http://shape.cs.princeton.edu/benchmark/documentation/
off_format.html )
You can use MeshLab to convert various formats into OFF.
( http://meshlab.sourceforge.net/ )
Here is the custom patch with a sample .qtz and .off file.
( http://www.students.uni-mainz.de/kwasmich/projects/
mkiiOFFModel.zip )
NOTE:
The path to the .off is absolute so you will need to modify the path
in the Quartz Composition.
Hope this helps a bit.
Maybe I can provide a renderer for Wavefront OBJ files in near future
if someone is interested in.
-Michael
------------------------------
Message: 2
Date: Sun, 13 Jan 2008 00:07:50 +0100
From: Tamas Nagy <[EMAIL PROTECTED]>
Subject: Re: 3D Loader
To: Michael Kwasnicki <[EMAIL PROTECTED]>
Cc: [email protected]
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes
Hi Michael,
it's very usefull, works fine!
Grettings,
.lov.
On Jan 12, 2008, at 11:31 PM, Michael Kwasnicki wrote:
Hi there,
with a bit help from Christopher Wright I was able to build a 3D
model renderer patch.
It is able to load and render OFF models. (Those can be generated
using various 3D progams like Blender)
( http://shape.cs.princeton.edu/benchmark/documentation/off_format.html
)
You can use MeshLab to convert various formats into OFF.
( http://meshlab.sourceforge.net/ )
Here is the custom patch with a sample .qtz and .off file.
( http://www.students.uni-mainz.de/kwasmich/projects/
mkiiOFFModel.zip )
NOTE:
The path to the .off is absolute so you will need to modify the path
in the Quartz Composition.
Hope this helps a bit.
Maybe I can provide a renderer for Wavefront OBJ files in near
future if someone is interested in.
-Michael
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list ([email protected]
)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/tamas.lov.nagy%40gmail.com
This email sent to [EMAIL PROTECTED]
------------------------------
Message: 3
Date: Sat, 12 Jan 2008 19:41:38 -0500
From: "Amos Latteier" <[EMAIL PROTECTED]>
Subject: Re: 3D Loader
To: "Michael Kwasnicki" <[EMAIL PROTECTED]>
Cc: [email protected]
Message-ID:
<[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1
with a bit help from Christopher Wright I was able to build a 3D
model
renderer patch.
Very cool! I've been wanting something like this for a while.
Is it possible to texture the models? I tried using glsl shader patch,
but so far I am unable to get it to texture the model. This is
probably due to my limited understanding of glsl. Should this be
possible?
Thanks!
-Amos
------------------------------
Message: 4
Date: Sat, 12 Jan 2008 19:44:07 -0500
From: Christopher Wright <[EMAIL PROTECTED]>
Subject: Re: 3D Loader
To: "Amos Latteier" <[EMAIL PROTECTED]>
Cc: quartzcomposer-dev list list <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes
with a bit help from Christopher Wright I was able to build a 3D
model
renderer patch.
Very cool! I've been wanting something like this for a while.
Is it possible to texture the models? I tried using glsl shader
patch,
but so far I am unable to get it to texture the model. This is
probably due to my limited understanding of glsl. Should this be
possible?
Unfortunately, OFF doesn't export texture coordinates or normals
(though normal calculation isn't difficult), so it's not possible to
get good texturing :(
Or maybe it does, and I'm confused. I didn't see it in the spec last
time I looked at it.
--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/
------------------------------
Message: 5
Date: Sun, 13 Jan 2008 10:42:23 +0100
From: Michael Kwasnicki <[EMAIL PROTECTED]>
Subject: Re: 3D Loader
To: "Amos Latteier" <[EMAIL PROTECTED]>
Cc: [email protected]
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes
Hi Amos,
so far there is no texturing available.
This is due to the file format which only stores geometry.
I'm looking forward to adopt the wavefront obj format. That format
supports textures.
-Michael
Am 13.01.2008 um 01:41 schrieb Amos Latteier:
with a bit help from Christopher Wright I was able to build a 3D
model
renderer patch.
Very cool! I've been wanting something like this for a while.
Is it possible to texture the models? I tried using glsl shader
patch,
but so far I am unable to get it to texture the model. This is
probably due to my limited understanding of glsl. Should this be
possible?
Thanks!
-Amos
------------------------------
Message: 6
Date: Sun, 13 Jan 2008 12:59:59 +0100
From: Adrien Mondot <[EMAIL PROTECTED]>
Subject: Re: DMX output for quartz composer ?
To: Jesse Lucas <[EMAIL PROTECTED]>
Cc: [email protected]
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed; delsp=yes
Hi,
For one of my show, I used to work with a Lanbox light controller
(http://www.lanbox.com/
) but with pure data. However I think there's a way to make it work
with QC :
with the Command Line patch (provided in the Developer's sample code),
you can call a perl script (provided with Lanbox tools) wich allow you
to control the lights queue or the differents channels.
The lanbox is pretty cool in ethernet mode, it can be controlled via
wifi, and by several computers.
The command line script is not very user friendly I remember to have
spent a few hours to make it work...
If someone is interested in more accurate Howto, feel free to ask.
Adrien
Le 11 janv. 08 à 15:57, Jesse Lucas a écrit :
Hi list,
I'm working on an audiovisual installation using quartz composer.
I need to control light equipment from the program.
So I'm about to buy a midi to DMX box. To send light triggers to the
DMX interface.
But these boxes are not very common. And many people simply use USB
to DMX interfaces. But they have to be used with a specific program.
So my question is :
Is it possible (easy ?) to create a new plugin for QC to drive one
of these common USB to DMX interfaces ? Has someone already made
one ?
Or am I stuck with midi ?
Thx a lot
JeSs
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list ([email protected]
)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/mailingadrien.mondot%40gmail.com
This email sent to [EMAIL PROTECTED]
_________________
www.adrienm.net/emotion/
------------------------------
Message: 7
Date: Sun, 13 Jan 2008 08:32:18 -0600
From: Eric Boxer <[EMAIL PROTECTED]>
Subject: Re: DMX output for quartz composer ?
To: Jesse Lucas <[EMAIL PROTECTED]>
Cc: [email protected]
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset="us-ascii"
Hi Jess-
FWIW, I am a lighting designer, and working with a few architectural
designs, I've seen DMX done in very strange ways.
DMX itself is a flavor RS-485, with a very simple output and fast baud
rate. Going to midi to transform to DMX seems like a it's going to
give you problems- the more things in a line that can go wrong.
I'll be happy to explain the specs to you if you wish.
Also, what program are you working with? You may benefit from going a
few different routes than just writing your own thing . . .
Cheers!
Eric Boxer
847.323.3074
[EMAIL PROTECTED]
On Jan 11, 2008, at 8:57 AM, Jesse Lucas wrote:
Hi list,
I'm working on an audiovisual installation using quartz composer.
I need to control light equipment from the program.
So I'm about to buy a midi to DMX box. To send light triggers to the
DMX interface.
But these boxes are not very common. And many people simply use USB
to DMX interfaces. But they have to be used with a specific program.
So my question is :
Is it possible (easy ?) to create a new plugin for QC to drive one
of these common USB to DMX interfaces ? Has someone already made
one ?
Or am I stuck with midi ?
Thx a lot
JeSs
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list ([email protected]
)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/eboxhead%40gmail.com
This email sent to [EMAIL PROTECTED]
-------------- next part --------------
An HTML attachment was scrubbed...
URL:
http://lists.apple.com/pipermail/quartzcomposer-dev/attachments/20080113/22c1d2c8/attachment.html
------------------------------
_______________________________________________
Quartzcomposer-dev mailing list
[email protected]
http://lists.apple.com/mailman/listinfo/quartzcomposer-dev
End of Quartzcomposer-dev Digest, Vol 35, Issue 25
**************************************************