Is there any way of turning on OpenGL hardware
antialiasing for any of QC 3.x's builtin primitive
objects? Or would the only solution be to create a
plugin to render smooth-edged primitive meshes?

alx
http://machinesdontcare.wordpress.com


      __________________________________________________________
Sent from Yahoo! Mail - a smarter inbox http://uk.mail.yahoo.com

 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com

This email sent to [EMAIL PROTECTED]

Reply via email to