Hi All,
Could someone please explain to me how I should be using the patch time
element?
I have a patch that i'm building that uses a slider like control where
i'm using a game pad to control the movement of the slider. This
means the slider has a min and a max value as inputs as well as a rate
of change which comes from the gamepad and is -0.5 to 0.5
The problem I have is that under certain conditions for all of these
methods the output (slider) value doesn't continually change even though
im no where near the min or max. It seems to be that certain elements
only get executed when my input value changes - ie if i hold the game
stick to max up (0.5) I'll have my slider move 0.5 but no more - to
continue to get it to move i need to wiggle the game stick back and
forth so the value continually changes.
I've gotten it working in numerous ways
1) using conditional, logic, math and sample and hold elements - but
when i put all this in a macro patch or a clip it breaks....most annoying
2) using javascript - this only works if i include a dummy input
variable and connect a local patch time element to it
3) using a combination of both - works until i put it into a macro
How does putting things in a macro or clip stuff up variable
passing/element triggering? anyone know how i could fix this?
What do the different timebases on the patch time element mean?
Thanks in advance - James
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