When I first tried your composition I didn't get any meaningful results. After trying several times, I realized there was a problem with my MightyMouse.

After I replaced the MM, I can see what you meant to do.

Nice work!

But, I did notice that the large "Desktop Pictures" images (typically 2560x1600 pixels) did not look as good as the originals when scaled up by your composition.

I fiddled around a bit...

In the Download and Process Images---> Image Resize patch--->Input Parameters--->Resize Condition--->Only if Image is Bigger

If you set the condition to "Only if Image is Smaller", the images will scale up properly.


Would love to play with this on a MultiTouch screen & I hope tat Apple comes out with some larger MultiTouch screen devices... real soon (while time is to their advantage).

Your composition illustrates how readily a "light table" capability can be prototyped for, say, Aperture, iPhoto, Pages...

... It would be really fun to use an iPhone/iPodTouch as a MultiTouch input device and a HD TV connected to AppleTV as the output display.

HTH

Dick


On Feb 14, 2008, at 12:48 PM, Jacopo Mangiavacchi wrote:

<Surface.qtz>

Hi,
I'm a newbie in QC with background on microsoft tech like silverlight/wpf and xdk. Charmed by the Surface photo browsing demo and as a real mac lover I tried to implement a prototype of it on QC.

I looked at some other implementations of it, from iPhone to several RIA demos (SVG, silverlight etc.), but I figure out that Apple multi touch approach is far more than let the user put their fingers on the screen, especially big screen. I believe that big screen multi touch is very fun and there are lot of stuff you can do in QC using tools like the Wiimote but I think that asking the user to always hold on their arms is not the real solution for me.

For operation like zoom and rotate I've planned to use the new MacBookAir trackpad gesture for pinch, swipe and rotate but in the view of the fact that first I don't have a MacBookAir and second gesture SDK doesn't seems to be available at the moment I simulate the pich effect with the scroll up/down gesture and the rotation with the scroll left/right gesture of a MacBook regular trackpad. An interesting side effect of this roundtrip by the way is that it works even with a mighty mouse, that in some way it also implement a sort of multi touch experience.

Well the composition in attach is just a prototype and doesn’t implement all the features of the original demo but there are some consideration about the development of it that I’d like to share with you.

As I just said I’m not a expert at all here and this was really my first experience with this tool but I found extreme advantages from Quartz Composer. I found it a very high level tool, easier to use then any other traditional development environment and I believe it implements a real visual approach on graphic programming. I really appreciate how it's so easy to reuse graphic components. Actually I focused only on the script that handle user input and move photos, all the graphics effects have been just copied from the samples in the SDK.

It’s amazing how it is so easy and transparent to add complex animation and graphic filtering. I found outstanding how few lines of code I had to write to build such a user interface prototype.

I really believe that QC has lot of potential but as a newbie I've found no book and few stuff on the SDK and on the web helping me to understand the potential and the right usage of this tool.

I’m investigating the easy integration with Cocoa Bindings, DashCode, QuickTime and even Safari but my question is if QC is the right tool to build an application like this one or if it better to directly code in Cocoa and Quartz2D/OpenGL ? Please review the prototype and let me know.


Thanks in advance,
jacopo mangiavacchi

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