Hi Chirstopher -
I found and read that doc as well, but I guess i was still a bit
confused due to all the magic happening behind the scenes. Ill do some
tests and report back.
On Feb 19, 2008, at 4:25 PM, Christopher Wright wrote:
So in short, if I have a multi core machine on 10.5.x, does
enabling multithreaded opengl make any sense if I start to push my
application by loading lots of effects?
I don't know of any appropriate cases where this would help
performance, but I've seen a few instances where it adversely
affected performance in a negative way (i.e. 60fps compositions
dropping to 20fps or worse). As with all optimization, be sure to
profile exhaustively to make sure what you're doing actually helps
rather than hinders.
Here's a quick doc I found that may help guide you:
http://developer.apple.com/technotes/tn2006/tn2085.html#TNTAG7
When/If you find where this option helps, please let me know; I'm
curious about where it's appropriate as well (in more concrete ways
than the doc outlines) :)
--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/
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