As I understand it (others may correct me), When it does direct CI rendering, every on-screen pixel is a pixel for CI to process. Therefore if your pixelated image is 16x16 and you are displaying it at 256x256 it's going to take as much VRAM and processing power for the 256x256 pixels, rather than having OpenGL scale up the 16x16 texture.

On Mar 21, 2008, at 2:01 PM, Christopher Wright wrote:

You need to bypass the QC scaling: On the Billboard select Native Core Image Rendering, then it will respect the image(Filtering) input which is revealed when you enable Show Advanced Input Sampler Options on any CI filter.


Woah, that works too! Thanks :) Back in October I asked this, and was told "Not Possible" -- glad that's not entirely the case.

http://lists.apple.com/archives/Quartzcomposer-dev/2007/Oct/msg00125.html

Is there a reason to prefer the other method (the one I described a bit ago) over this one (which seems more elegant)?
[ditto what vade just asked I guess]


--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/


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