Bear in mind that the performance may not be half what it was. All it
needs to do is have the FPS drop slightly below your monitor refresh
rate and it will cap at the lower FPS. The extra work of drawing to
two screens could be causing this, especially if you don't have enough
VRAM to hold all the pixels in memory.
Also, I believe the vsync will try to reconcile the refresh rate
between them, so in the best case it draws at the slowest refresh rate
between them; worst case it refreshes at the lowest common multiple.
On Mar 25, 2008, at 1:29 AM, neb wrote:
I've taken time to do some optimizing, and I've gotten to the point
where performance is good enough considering the current arrangement,
except for one bug: moving the browser and mixer compositions onto two
different screens is causing my frame rate to halve. Any feedback on
why
this would be so?
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