Developers,

I'm using an FBO to render a QC composition to a texture. I then take the resulting texture, wrap a CIImage around it and feed that into another composition (and so on).

The problem is that the resulting video stream is being delayed.. that is, it appears that each texture contains result from the previous render cycle and not the render that just took place. I read a little about double buffers (it would seem to fit the symptoms) but I can't fix the problem no matter what combination of flush and pixel format options I try. I should point out that I don't know a whole lot about OpenGL.

Any ideas would be appreciated.
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