Developers,
I'm using an FBO to render a QC composition to a texture. I then take
the resulting texture, wrap a CIImage around it and feed that into
another composition (and so on).
The problem is that the resulting video stream is being delayed.. that
is, it appears that each texture contains result from the previous
render cycle and not the render that just took place. I read a little
about double buffers (it would seem to fit the symptoms) but I can't
fix the problem no matter what combination of flush and pixel format
options I try. I should point out that I don't know a whole lot about
OpenGL.
Any ideas would be appreciated.
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com
This email sent to [EMAIL PROTECTED]