This is probably way off topic, but...

has anyone noticed differences between the way the GLSL pow() function works on 
the two graphics card types? It appears that if you pass a number less than 0 
as either of the parameters of the pow() function, on an ATI/Radeon-equipped 
machine you get a number, while on a machine with an NVIDIA/GeForce card, you 
get 'undefined'. I wonder if anyone happens to know how I can mimic the result 
from the ATI card on the NVIDIA GPUs?


A long-shot, I know...


alx
http://machinesdontcare.wordpress.com




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