Hello
I am trying to debug some odd behaviour in my custom QC patch. I am
not using CGLMacro.h, but I am doing the following to set the current
GL Context:
CGLContextObj cgl_ctx = [pluginContext CGLContextObj];
CGLSetCurrentContext(cgl_ctx); // work around lack of GLMacro.h for now
I am aware that there is a slight performance hit due to the setting
of the context and the needed lookup, but I am wondering if setting
cgl_ctx using the macros is *required*. Im 95% sure my issue is due to
me using some quasi functional GLSL stuff, but for example my plugin
renders white if I stop and start the rendering in the QCeditor, and
only returns if I force fullscreen and back. I also loose the mouse
cursor - it becomes this really lovely glitched out square... until I
trigger the cursor to change by doing something like clicking a text
field.
Thanks for any clarification.
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