Hello,
it seems super sampling does not work when rendering to pixel buffers
(tested with ATI 2600, ATI 9800 Pro). Is that right?
I've tried the recommended pixel format attributes with the Core Image
option of Billboard patches enabled:
NSOpenGLPFAPixelBuffer,
...
(NSOpenGLPFAMultisample),
(NSOpenGLPFASupersample),
NSOpenGLPFASampleBuffers, 1,
NSOpenGLPFASamples, 4,
...
+ these settings on the created context:
glEnable (GL_MULTISAMPLE_ARB);
glHint (GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST);
Omitting the NSOpenGLPFAPixelBuffer attribute didn't help either.
If super sampling doesn't work with pixel buffers, would it work when
rendering into a FBO?
In a quick trial I couldn't manage to render to a FBO at all.
Thanks,
Eberhard Ammelt
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