Hi Chris, thanks for the tips. I tried both the sync and async modes and neither of them work correctly. It hadnt occured to me to try the Movie Loader to load images, and much to my delight it worked correctly! Though one downside to that is the framerate is UNBELIEVABLY slow. About 2 fps with only 6 640x480 images on screen with hardly any processing (solid 60fps when using the image downloader) - so as it is it is quite unsuable :( . I tried a few different Movie Loader settings but still 2fps... no idea why :S
You can try setting the movie loaders to asynchronous mode -- that may help the framerate. There are severe performance penalties for using that patch, unfortunately, so it's maybe not a solution if you're using a large number of iterations.
If you're feeling like getting down and dirty, you can try to use Core Image Accumulators or something. Not sure how that would work out (it's late, and I've not really thought about it ;), but it might be a direction to pursue also. Or a Queue patch, filled with the image outputs you need.
I think there's a thread on this list that discussed the problem of images in iterators before once; I don't recall the result, but it might have some alternatives that would be worth your time investigating.
-- [ christopher wright ] [EMAIL PROTECTED] http://kineme.net/
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