Hello All, Does anyone know how to set a "GenericRGB (Uncorrected)" colorspace?
I'm currently making a QC plug in that changes the colorspace of an image (in an attempt to get around the GLSL/Vertex shader with sampler2d bug that's been discussed previously). I have it working correctly, outputting an image identical to the input image but with a colorspace of my choosing (GenericRGB in the main). I'm using only RGB image inputs, so pixel format conversion isn't an issue. However, it still crashes QC if I feed the output to a GLSL patch with a sampler2d in the vertex shader. There's only one more thing I can that could affect it. Output from the Plasma patch will work fine with the GLSL shader, but once the texture is passed through my plugin it crashes. The texture doesn't change and has the same pixel format, but the Plasma patch outputs with a colorspace of "GenericRGB (Uncorrected)", whereas mine is plain GenericRGB. So, what is this Uncorrected GenericRGB, and how do I go about outputting it? There doesn't seem to be any mention of it in the docs. Any other ideas on how to work around the glsl bug would be welcome too. Thanks in advance, Chris Wood
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