A better aproach might be:
- Javascript patch which creates a structure of the x,y coords of a single line of spheres. - Single iterator with a bit of logic to map the grid of spheres to the iterator index, picking the appropriate x,y coord from the structure input, and placed with the appropriate z-depth.

And as a side note, that comp brings qc down to 30fps on my macbook pro, while the gfx card is clearly capable of feats infinitely more complicated. The iterator patch/paradigm/implementation/something seems to cripple qc.

Toby

On 6 Jul 2008, at 11:35, MARK HARRIS wrote:

hi I've run into a problem with a wave project I'm working on, I've managed to get a nice wave pattern going along the y axis (your basic one line wave pattern) and duplicated it along the z to make a 20 by 20 grid... But I want to add a delay so the wave will travel smoothly along the z axis.

basically so the dots are not in a line along the z axis..

Here's the file , I've added a track ball to make it easier to view..

many thanks mark

<wave.qtz>
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