Yes: use the 'shaded material' patch. Create something like a blurred white circle on a black background as the light texture (experimenting with the amount of blur and position can make a big difference). The output of that is basically a lit bump map, which is good for bumping fairly flat surfaces (the lighting will look wrong on anything else, like a sphere or cube). Otherwise, you can use various lighting methods in the GLSL patch - anything from bump or normal mapping up to parallax occlusion mapping.
Chris 2008/7/15 Mark Harris <[EMAIL PROTECTED]>: > Is there anyway to apply bump maps or shadows to 3D objects in Quartz (or > any sneaky tricks) ? > Thanks mark > > ___________________________________________________ > > > *Fluid* > > Fluid Studios, 12 Tenby Street, Birmingham B1 3AJ > > Tel: +44 (0) 121 212 0121 Fax: +44 (0) 121 212 0202 > > E-mail: [EMAIL PROTECTED] Web: http://www.fluidesign.co.uk > > > ___________________________________________________ > > > All concepts/images included in this electronic mail remain (c) copyright > of > > Fluid Graphic Designs Ltd T/A Fluid 2008. > > > Privileged, confidential and/or copyright information may be contained In > > this email, and is only for the use of the intended addressee. To copy, > > forward, disclose or otherwise use it in any way if you are not The > intended > > recipient or responsible for delivering to him/her is prohibited. If you > > receive this in error, please contact the sender and delete the material > > from any Computer. > > ___________________________________________________ > > > > > > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Quartzcomposer-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > > http://lists.apple.com/mailman/options/quartzcomposer-dev/psonice%40gmail.com > > This email sent to [EMAIL PROTECTED] >
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