According to the documentation I've read, the QCRenderer class doesn't
ensure that state in GL_CURRENT_BIT, texture and environment mode, and
the matrix mode remain the same after rendering. What is the proper
way to save/restore all these variables? Can you just use
glPushAttrib() with GL_CURRENT_BIT as the argument and then
glPopAttrib()? And what about the environment mode (I'm not exactly
clear on what that even is)?
Thanks,
David
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