it looks like this is because quartz renders based on layers, and does
not do any z sorting between layers. Since you have clouds and shadows
in the same iterator, they are rendered one after the other, per
iteration, using the painters algorithm, (meaning, its just drawn on
top of whatever was there before).
easy fix - separate out your shadows in a separate iterator and draw
them first.
hard fix, figure out depth sorting in QC..
On Aug 3, 2008, at 12:22 PM, MARK HARRIS wrote:
<problem.qtz>
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com
This email sent to [EMAIL PROTECTED]