Ah, OK.
So the averaging method of calculating luminosity is essentially what
the Desaturate command in Photoshop does, whereas converting to
Greyscale is done using a more accurate method (possibly the dot-
product method vade outlined, which I've also used to calculate
luminosity in the past).
Cheers for the explanation.
a|x
http://machinedontcare.wordpress.com
On 4 Aug 2008, at 21:53, Christopher Wright wrote:
Intriguingly, if you convert both of your examples to greyscale in
Photoshop (I used CS3) by desaturating, the averaging example gives
a more accurate gradation of grey values.
Desaturation doesn't even pretend to try and preserve luma -- http://www.inkjetart.com/tips/grayscale/
so while it appears more accurate, it's because it's not handling
brightness the way it should.
--
[ christopher wright ]
[EMAIL PROTECTED]
http://kineme.net/
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com
This email sent to [EMAIL PROTECTED]