Hey guys. The demo went very well today and we made some good progress on our side as well. Sorry I was not at the meeting this morning as I needed to focus on the demo.

In preparation for the demo I needed to update QC and therefore to MK11, but in doing so had my geometry rotated on me again. From what I can tell a few builds ago MK incorrectly rotated all models and then fixed this in 11. Is this correct? As a result, during the demo the Finder was still using the old MK and the QL of the compositions showed flipped geometry. I should have checked the QL after updating MK, but in the future I'd love an email when changes like this are made ;)

The ship model looks strange when not in a Lighting patch. The cockpit is not drawn black, but with a different part of the texture. How is it that lighting makes the cockpit black?
1. Drag ship.dae into the workspace
2. Add a mesh renderer & connect
3. Set the Scale X,Y,Z = .0001
4. Set the Z Position to -3
If you then put this all in a Lighting patch, it will look as expected.

Feature Requests:
- The ship model that we used in the demos is very large. We need a way to scale/center objects to a unit cube if desired. - It would be great to bring back the feature of displaying video etc. on a model
- Composition loader needs a done signal
- QuickLooks of QC comps should use their aspect ratio. This will require that the comps embed their viewer size when saved. Is this currently the case?
- Embed mesh/textures in composition/bundle

Bugs:
- Composition loader does not execute OpenCL processing compositions when inputs are updated (idle state)

Let me know if/what you'd like me to file in radar.
.xX




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