I'm trying to make a simple perlin-noise macro using the GLSL noise3() 
function, driven by fragment X/Y position. The shader works fine when rendering 
directly, but not when placed inside a Render In Image patch an connected to a 
Billboard (I get glitching along the left-hand edge of the output image).

I need to be able to pipe the result of the shader to other patches.

Anyone any thoughts on what, if anything, I can do to fix this?

I've attached the QTZ below.

I'm on a 1st-generation MacBook Pro
ATI X1600 256MB GPU
MacOS 10.5.5
QuickTime 7.5.5

Cheers,

a|x
http://machinesdontcare.wordpress.com





      

Attachment: Perlin Test RII.qtz
Description: application/quartzcomposer

 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com

This email sent to [EMAIL PROTECTED]

Reply via email to