Hello.
I fix it, but I did other thing, I saw that the image resulting from the Lighting spot I was generating I wasn't passing it throughout a Image crop, I was reading and the Lighting spot filter creates an images without size. Anyway, stetted up a second billboard, then the image output from the image render macro I put it in the LS filter, I passed this result throughout a image crop, and then the result I set it up in the 2nd billboard( the newly created), then in that billboard I adjusted some parameters, and the lighting effect looks much much much better. Now I have to adjust some stuff in the Image render to make the movement more natural, I guess I should adjust the interpolation and the lfo Im using.


Thanks



Gustavo

On 26.12.2008, at 19:04, Lee Grosbauer wrote:

Looks like you may not still need it, but here are some notated Color Transformation tools attached to your Gradient patch. They might also be helpful with the appearance of the lighting. Try them in combination with adjustments to your Color Controls patch. 0 to 1 is the default numerical range of all the input ports in question except for Hue Rotation which is input in degrees (0 to 360 or some variation thereof).

On Fri, Dec 26, 2008 at 11:09 AM, Gustavo Pizano <[email protected] > wrote: HEllo. well it fixed the problem a little, but I think the main problem is with the Lighting spot I set up, somehow the parameters are not correct when putting it into the application.

:S

G


On 26.12.2008, at 16:59, Christopher Wright wrote:

Hello, well.. I manage to do something which I like to simulate some movement of the sea for my game, Naval Battle. this is the composition I made, but somehow when I put it in my app, following the documentation, the colors are not the same, or the lighting spot its too high, i tried to fix the parameters of the Composition, but hadn't been able to achieve a good result any idea?


Open the inspector panel on the billboard (click the billboard, press cmd-i), then disable "native core image rendering. That might change the brightness. Otherwise, there's an exposure adjust patch that you can place just before the billboard to help change the brightness.

--
[ christopher wright ]
[email protected]
http://kineme.net/


_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list ([email protected] )
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/leegrosbauer%40gmail.com

This email sent to [email protected]



--
Skype: leegrosbauer
AIM: leegrosbauer
GTalk: leegrosbauer
MSN Messenger: leegrosbauer (pas d'email ici, s'il vous plait. Messagerie instantanée seulement) Yahoo Messenger: leegrosbauer (pas d'email ici, s'il vous plait. Messagerie instantanée seulement)
<SeaBGHueTools.qtz>

 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to