On 19 Feb 2009, at 19:20, Bruno Emond <[email protected]> wrote:
Adrian,
It does look extremely good!
Thank you for sharing your success.
I am just wondering what were your key arguments for QC against an
Adobe solution, beside the computing power of Mac Pros of course
Having spent more than ten years professionally using products like
Director and Flash I think mostly I was glad to be free of the silly
quirkiness and performance issues associated with Lingo, ActionScript
and the general architectural nature of Adobe apps. We do still use
these and other dev environments but they're definately not our
favourite! Why the heck are moveclips so quriky? Adobe seriously
doesn't seem to give a hoot about developer intuition. Can anyone say
"puppetsprite"? Yeugh.
GPU acceleration is a factor but to be honest the fact that QC is
easily used by non-programmers is the biggest draw. We trained our
junior designer (a recent graduate) in QC very quickly and even the
Photoshop monkeys know how to update QTZ files without asking for
help! Because of these, we managed to present a near fully functional
prototype at our creative pitch and we knew the client couldn't refuse
us.
So I owe a lot of gratitude to pol, all the QC team at Apple, and
everyone on this list who has helped us over the past year. A big
thank you!
Best,
Ade.
On 18-Feb-09, at 18:04 , Adrian Ward wrote:
I'm very excited because normally this is the sort of job that
would have been done using Director or Flash on Windows PCs, but
for BME we convinced the client to let us use Mac Pros, and now 18
months worth of work is finally coming to close. Woohoo! It's so
refreshing to see rack rooms where Macs outnumber PCs.
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