On Fri, Feb 20, 2009 at 6:39 PM, vade <[email protected]> wrote: > this may be useful to you? > > http://002.vade.info/?page_id=19 >
thanks, vade, this looks very interesting. Sadly, I can't get it to run properly. I tried with movie loader since i don't have a camera, but I get 2-3 FPS (on my iMac G5 1,8 GHz) and just some small spot in the middle, changing zoom or scale didn't change much. On Fri, Feb 20, 2009 at 6:09 PM, Chris Wood <[email protected]> wrote: > It's possible to generate a proper height map, but a GLSL bug stops it from > working. I have a plugin that fixes it, which as it happens is now > releasable, but I've hit a really busy patch and not had time to put it > online somewhere. I'll try to get it done later, or over the weekend at > least. It'll let you use vertex sampling in GLSL, which means you can take a > grid and change the height of the points using an image, which is what > you're after. I'll put an example in showing how to do it (the plugin use > isn't exactly straightforward anyway). > It won't give you wireframe though - I'm not sure how to do that as I've > not tried it. I guess it's fakeable in glsl, or perhaps the kinemeGL tools > allow it (I've a feeling that they do actually). (You can find that on > kineme.net) > Chris Wood, what you write sounds really promising, I hope there will be a possibility to render a wireframe (Hopefully with Kineme GL Polygon Mode, though I've no clue if that fits with your patch). Thanks a lot in advance for providing it!
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