you have to pass in the proper dictionary when you renderAtTime:arguments your QC renderers:

QCRendererMouseLocationKey

QCRendererMouseLocationKey
A key for the mouse location. The associated value is an NSPoint object stored in an NSValue object. The mouse location is in normalized coordinates relative to the OpenGL context viewport ([0,1]x[0,1] with the origin (0,0) at the lower-left corner).



all in the docs :)

On Apr 19, 2009, at 6:59 PM, WB wrote:

All I'm asking is for the simplest of mouse feedback from a fullscreen QCV processing/renderer file pair. Please don't respond without trying it first because I've read replies to this before and people seem to think it works like everything else "just publish the outputs" and it doesn't.

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