You can choose two ways:
Staightforward would be to use a multiplexer and have use it to select
which input its looking at, mouse or keyboard
The second would be to combine the outputs from both in a mathematical
way (average them, etc) to have one output.
Unlike other node based graphical languages you cant have more than
one patchcoord/noodle going into to the same input/inlet. You can have
multiple patchcoords/noodles from an outlet going to multiple inlets
of other objects. This makes it a bit difficult at first, so you have
to do a bit more work yourself. :)
On Apr 21, 2009, at 11:08 AM, Aqeel Akbar wrote:
Hi
This may seem a bit obvious, but have drawn a blank here - think
I've been staring at it for too long.
I have a sphere, that I want to control the rotation using both the
mouse and the keyboard.
I have two options that I can choose from:
1st) is it possible to use the input parameters to enable either the
mouse or the keyboard to control the sphere.
2nd) I know there's a input splitter, however is there is a input
combiner? (i.e. a patch that can take both inputs from the mouse and
keyboard (via other patches) and output a single value)
Anybody who can help me with either or both, it would be brilliant.
Thanks!
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