You can choose two ways:

Staightforward would be to use a multiplexer and have use it to select which input its looking at, mouse or keyboard

The second would be to combine the outputs from both in a mathematical way (average them, etc) to have one output.

Unlike other node based graphical languages you cant have more than one patchcoord/noodle going into to the same input/inlet. You can have multiple patchcoords/noodles from an outlet going to multiple inlets of other objects. This makes it a bit difficult at first, so you have to do a bit more work yourself. :)


On Apr 21, 2009, at 11:08 AM, Aqeel Akbar wrote:

Hi

This may seem a bit obvious, but have drawn a blank here - think I've been staring at it for too long.

I have a sphere, that I want to control the rotation using both the mouse and the keyboard.

I have two options that I can choose from:

1st) is it possible to use the input parameters to enable either the mouse or the keyboard to control the sphere.

2nd) I know there's a input splitter, however is there is a input combiner? (i.e. a patch that can take both inputs from the mouse and keyboard (via other patches) and output a single value)

Anybody who can help me with either or both, it would be brilliant. Thanks!


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