Repeating the same test, I get quicker results with Native Core Image
Rendering disabled.
With it disabled, my fps hovers a range between 20~56fps, with much more
time in the 50's. With it enabled, it reigns it in to between 19~30fps.

In general, I've noted better performance with it off. One thing that caused
me to ask this was that I noted a composition (not of mine) that gained
significantly from turning this off (around 20~30fps). Again, counter to
what is apparently expected.

-George Toledo

On Mon, May 18, 2009 at 7:47 PM, Christopher Wright <[email protected]>wrote:

> So, are you saying with it on it could be faster?
>>
>>> When it is on, we use [ciContext drawImage:], just like you would do in
>>> your own code with a fully CI-based render chain. That's why it is fast, the
>>> CoreImage framework can do their special optimizations and make it so.
>>>
>>
>
> Yes -- it saves some round-trip GL stuff (CIImage -> GL texture -> GL_QUAD)
> to become (CIImage -> context).  Behind the scenes, I imagine it's doing
> something very similar, but CI has an advantage when it knows exactly how
> many pixels are visible, how large the destination extent is, what parts are
> offscreen, etc.  with that extra information, it can potentially end up
> doing less work (fewer pixels to evaluate, for example).
>
> For me, Video Input -> Gaussian Blur -> Billboard is about twice as fast
> with Native Core Image Rendering enabled.  This characteristic is probably
> different for different video sizes (mine's 640x480) and GPUs (mine's a
> GMA950).
>
> --
> [ christopher wright ]
> [email protected]
> http://kineme.net/
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