Thanks Adrian,
This is helpful, I have been saving in increments and reverting to previous
saves quite a bit on this project. Thought it was just my confusion causing
issues but I've felt some patches in particular can get into a bad way, and
yes frequently using clipboard and duplicate on multiple patches including
3rd party ones (Kineme *Sp⧞ky* co-incidentally). Something to consider.

Thanks for the CC link didn't even see it till cwright
underlined it. Boy I must be flakin' out.

2009/6/27 Adrian Ward <[email protected]>

>
> If you're seeing weirdness in one composition but not the same behaviour in
> another that you freshly create then it sounds like a condition of the QTZ
> being corrupt/saved in an inconsistent state. I've seen this happen
> especially when the clipboard use/plugins are involved.
>
> This is far from helpful but I've had a massive, complex composition go bad
> after making a slight change. The only way I found to fix it was to go back
> to an earlier version from backups and recreate the changes from scratch.
> Second time round no problems.
>
> Ps. Check out <http://creativecommons.org/license>
> creativecommons.org/license
>
>
> On 27 Jun 2009, at 08:00, Alastair Leith <[email protected]> wrote:
>
> Okay I'm going work on that and post it after this weekend. It isn't easy.
> At one point I had a boolean splitter going straight to the enable of 4
> spheres and  TRUE not enabling them. When I copy&pasted the 5 patches (which
> had NO OTHER INPUTS) to a new blank comp, they worked A-OK. LOol!  That's
> the second head growing out of my shoulder in mad frustration btw.
> I intend this series of Marcos to be open source and maybe the basis of a
> plugin if someone with the chops cares to do so. Just wanted to keep my
> powder dry and all until I had them up and running. Can anybody advise what
> License or © text to use so people are free to use and modify but not
> exploit in commercial ways (like sell without my consent)?
>
> One of many reason I use Macs is because I can get the gremlins running
> (when I've used PCs in other peoples studios I've had their PCs give
> kittens). I have been experiencing some weirdness in QC the last month or so
> and am not sure it isn't my venerable Mac having a laugh on me. If in knew
> more QC stuff I could say if it's abnormal or not. Massive slow-down on save
> dialogue is one recent oddity. Reboot solved it.
>
>
> 2009/6/27 Adrian Ward < <[email protected]>
> [email protected]>
>
>>
>> Hi Alastair,
>>
>> Can you reduce your composition to the simplest possible state where the
>> problem is still observable? If so, post it to the list. I'd certainly be
>> interested in seeing why you're getting a different output from an input and
>> I'm sure you'll get some more help with an actual example out there.
>>
>> Sorry my suggestion wasn't much help - hope it's not driving you too nuts.
>>
>> Best,
>>
>>
>> Ade.
>>
>>
>> On 26 Jun 2009, at 09:50, Alastair Leith wrote:
>>
>> Thanks Adrian
>> I've been re-patching the splitter when required (can be annoying can't
>> it). I have used iterator patch (iterations=0) to keep the upstream patches
>> "active" so I don't think it its the lazy evaluation unless  it's lazy
>> evaluation going screwy (to be quite technical!). Thanks though.
>>
>> 2009/6/26 Adrian Ward < <[email protected]>
>> [email protected]>
>>
>>>
>>> If you enable/disable consumer patches (purple ones) then this affects
>>> all upstream patches. When disabled, anything before it that doesn't need to
>>> be executed won't be, meaning it's output value can become stale. I suspect
>>> you're seeing this when you spot a diference between the input and output
>>> vales of a splitter.
>>>
>>> Another thing could be that when you change the type of a splitter,
>>> connections to/from it can be removed. I'm not sure why this is - I'm
>>> tempted to file a bug report because it's only a nuisance and not very
>>> functional behaviour. Perhaps you've inadvertantly severed a connection
>>> somewhere without realising it?
>>>
>>>
>>> A.
>>>
>>>
>>> On 26 Jun 2009, at 06:42, Alastair Leith < <[email protected]>
>>> [email protected]> wrote:
>>>
>>> I've got issues with a patch where Boolean values can be processed thru a
>>> chain of patches okay but when the value *type is changed to* *any other
>>> type (say number) and then back to Boolean it will not work.*
>>>
>>> I have the strange result of a True value on one side of an Input
>>> Splitter Patch and a False value on the output node. I've noticed this can
>>> occur at various points down the line of patches where it is true in on a
>>> splitter and false out.
>>>
>>> I'm working on a macro that can process any kind of value (virtual) like
>>> image, number, QCstrucutre and so on. The values pass through the macro to
>>> output un-changed but can be recorded sent or substituted in various ways.
>>> All the values types work fine except Boolean.
>>>
>>> I remember cwright posting @Kineme there is an issue in QC with the way
>>> Boolean are treated re: something else entirely, just wondering if there is
>>> a know issue causing this mal-functioning and if there's a known ways around
>>> it.
>>>
>>> <true in.jpg>
>>>
>>> <false out.jpg>
>>>
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>>
>
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