Just as a followup,

I implemented my own “Pixels to Units” while I wait for Apple legal to reply.

Units = Pixels*2/RenderingDestinationDimensions_PixelsWide

Is it reasonable to assume square pixels?



/Keith



On Wed, Oct 21, 2009 at 2:44 PM, Keith Lang <[email protected]> wrote:
> Thanks Christopher,
>
> I’ve sent Apple a request for clarification on the matter and will
> keep you all informed.
>
>
> Keith
>
>
>
> On Wed, Oct 21, 2009 at 2:10 PM, Christopher Wright <[email protected]> 
> wrote:
>>> Thanks Christopher for your explanation — although if my patch looks
>>> and works the same…is that a breech of copyright.
>>
>> leave that one for the judges (and jury, where applicable) -- you won't get
>> anywhere exploring the wide grey area of copyright law.  I have a hard time
>> imagining Apple going after someone for what is admittedly very simple math,
>> so unless you're making a bajillion dollars you're probably safe (and if you
>> make that much, you can probably buy laws to keep yourself safe ;), but
>> anyway...
>>
>>> I’m not a coder, but my understanding was that the example code from
>>> Apple could always be used in any commercial application—and there are
>>> examples of applications which not much more than one of the example
>>> code projects. I expected patches to be the same, but am now not sure.
>>
>> Example code can be used in a commercial app, but I think George's question
>> is whether or not the patch you referred to is considered "sample code" is
>> the pertinent point of discussion -- just because it comes with the machine
>> doesn't mean it's sample code.  The standard desktop wallpapers are _not_
>> sample code/free reused, and I could be convinced that built-in virtual
>> patches are in league with desktop wallpapers as much as they are sample
>> code...
>>
>>> Who should I contact for clarification? Apple developer relations?
>>
>>
>> I'd start by exploring Apple legal ( http://www.apple.com/legal/ ), and go
>> from there.
>>
>> --
>> [ christopher wright ]
>> [email protected]
>> http://kineme.net/
>>
>>
>
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