After looking at that for a minute, I had to make a version that would draw lines in all dimensions at the same time. Attached.
Best, George Toledo On Sat, Oct 31, 2009 at 11:55 AM, George Toledo <[email protected]> wrote: > Re: Thomas's post: > > This is an example of using the iterator to make line systems with the > OpenCL Mouse Ribbon as the starting point. I've kept this in OpenCL so that > it would be stock. I'm intrigued by your idea of using a joystick, but I > don't have one handy. I've tried to keep this example somewhat simple so > that everything is more obvious. > > I've made a fairly fleshed out app version that uses GL Tools, and put that > up at the Kineme Composition Repository, and on my personal site, if you > wish to check that out. > > Has anyone been using joysticks successfully with QC? If so, can I get a > head's up on what joystick/game pad to look out for? I've never tried it. > > -George Toledo > > > On Tue, Oct 27, 2009 at 3:01 PM, thomas de rijk <[email protected]>wrote: > >> Thanks for the big reply man, awesome stuff >> I'll check it out and i'll keep in touch >> >> On Tue, Oct 27, 2009 at 5:10 PM, George Toledo <[email protected]>wrote: >> >>> The message I sent a few minutes ago (and am "forwarding" back to the >>> list) "awaits moderator approval" because of the file size. Here is the qtz >>> without the patch. You will need to go download the appropriate patch at >>> http://kineme.net . >>> >>> -George Toledo >>> >>> >>> ---------- Forwarded message ---------- >>> From: George Toledo <[email protected]> >>> Date: Tue, Oct 27, 2009 at 11:55 AM >>> Subject: Re: growing lines >>> To: thomas de rijk <[email protected]> >>> Cc: [email protected] >>> >>> >>> You need to have downloaded the beta version of Kineme3D to open Blobber >>> Flow. Sign up as a beta tester under your user preferences, and *then* go >>> download the beta version. Kineme3D is really stable, and the idea of it >>> giving nothing but white output is not something that is going to happen. >>> The only reason that happened for you is because there was no Kineme3D >>> Heightfield patch in your version of the plug-in (also, make sure you follow >>> the instructions about installing *patches, as opposed to plugins. The >>> attached folder is a different composition, but will need you to install the >>> GL Tools patch/plug-in as well. * >>> >>> *Also, make absolutely sure that you stop and restart Quartz Composer, >>> as plugins/patches will not populate the patch creator/library >>> automatically, but only when one initially starts QC.* >>> >>> This is a "mouse ribbon" example that will work in Leopard as well as >>> Snow Leopard, that is based in the Snow Leopard "mouse ribbon" example. You >>> should be able to "Y Scroll" with your mouse for some zoom type effects. >>> There are also some published rotation and Field Of View controls. >>> >>> This isn't setup to do a "automatic camera chase" or the multiple grouped >>> lines that you suggest. I've been thinking about this myself a bit >>> already... I'm not sure exactly what my favorite (and most user friendly), >>> way to implement that is going to be yet. I would likely setup only the >>> render patches in an iterator (the line, points, quad, etc., and none of the >>> other patches... publish the structure inputs out of the iterator, so that >>> you aren't iterating your queue) and add some patches to make the x/y/z >>> offsets of the lines variable. I don't have the time to do that right now, >>> but I'll definitely share. I know I said that a week or so when you asked, >>> but I still haven't done that since I haven't had the time to do that since >>> it's a "just for fun" endeavor. I'll likely mock something like that up in >>> the next few days though. >>> >>> Feel free to ask questions if something doesn't make sense once you start >>> using this. >>> >>> >>> -George Toledo >>> >>> On Tue, Oct 27, 2009 at 6:43 AM, thomas de rijk <[email protected]> >>> wrote: >>> > He list >>> > >>> > say, i want lines to grow (all variables being controllable ofcourse) >>> from >>> > point a to point be (in 3d space, points will be sort of random later >>> on) >>> > How would i accomplish this? >>> > I'm reading loads of stuff as we speak, but really need to get this to >>> work, >>> > i've been trying in processing and max msp as well and havent gotten >>> further >>> > than just drawing loads of line every frame, wich is not the visual >>> effect >>> > i'm looking for. >>> > Line lenght, amount of lines, line speed etc should all be controllable >>> and >>> > there should be a 3d camera wich will eventualy be controlled by a >>> joystick. >>> > >>> > I hope someone can help me on this or give me some compositions wich do >>> sort >>> > of what i look for. >>> > >>> > I've tried blobberflow, wich is what i'm looking for visual wise times >>> a >>> > thousand, was hoping i could use that one but kineme3d trial gave me a >>> > kinemeheightfield error and the composition never worked, and now i >>> could >>> > buy the plugin but i'm afraid it will still give me errors and nothing >>> but >>> > white output. >>> > >>> > Any help on both these subjects will be much appreciated, >>> > >>> > Greetings, thomas, from rotterdam >>> > >>> > (and if you want to help and live in rotterdam tell me please!!!!!, >>> that >>> > would be sick) >>> > >>> > _______________________________________________ >>> > Do not post admin requests to the list. They will be ignored. >>> > Quartzcomposer-dev mailing list ( >>> [email protected]) >>> > Help/Unsubscribe/Update your Subscription: >>> > >>> http://lists.apple.com/mailman/options/quartzcomposer-dev/gtoledo3%40gmail.com >>> > >>> > This email sent to [email protected] >>> > >>> >>> >>> >>> _______________________________________________ >>> Do not post admin requests to the list. They will be ignored. >>> Quartzcomposer-dev mailing list ([email protected] >>> ) >>> Help/Unsubscribe/Update your Subscription: >>> >>> http://lists.apple.com/mailman/options/quartzcomposer-dev/thomasderijk%40gmail.com >>> >>> This email sent to [email protected] >>> >> >> >
Lines_GT3Layers OpenCL Mouse Ribbon Example.qtz
Description: Binary data
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