After looking at that for a minute, I had to make a version that would draw
lines in all dimensions at the same time. Attached.

Best,
George Toledo

On Sat, Oct 31, 2009 at 11:55 AM, George Toledo <[email protected]> wrote:

> Re: Thomas's post:
>
> This is an example of using the iterator to make line systems with the
> OpenCL Mouse Ribbon as the starting point. I've kept this in OpenCL so that
> it would be stock. I'm intrigued by your idea of using a joystick, but I
> don't have one handy. I've tried to keep this example somewhat simple so
> that everything is more obvious.
>
> I've made a fairly fleshed out app version that uses GL Tools, and put that
> up at the Kineme Composition Repository, and on my personal site, if you
> wish to check that out.
>
> Has anyone been using joysticks successfully with QC? If so, can I get a
> head's up on what joystick/game pad to look out for? I've never tried it.
>
> -George Toledo
>
>
> On Tue, Oct 27, 2009 at 3:01 PM, thomas de rijk <[email protected]>wrote:
>
>> Thanks for the big reply man, awesome stuff
>> I'll check it out and i'll keep in touch
>>
>> On Tue, Oct 27, 2009 at 5:10 PM, George Toledo <[email protected]>wrote:
>>
>>> The message I sent a few minutes ago (and am "forwarding" back to the
>>> list) "awaits moderator approval" because of the file size. Here is the qtz
>>> without the patch. You will need to go download the appropriate patch at
>>> http://kineme.net .
>>>
>>> -George Toledo
>>>
>>>
>>> ---------- Forwarded message ----------
>>> From: George Toledo <[email protected]>
>>> Date: Tue, Oct 27, 2009 at 11:55 AM
>>> Subject: Re: growing lines
>>> To: thomas de rijk <[email protected]>
>>> Cc: [email protected]
>>>
>>>
>>> You need to have downloaded the beta version of Kineme3D to open Blobber
>>> Flow. Sign up as a beta tester under your user preferences, and *then* go
>>> download the beta version. Kineme3D is really stable, and the idea of it
>>> giving nothing but white output is not something that is going to happen.
>>> The only reason that happened for you is because there was no Kineme3D
>>> Heightfield patch in your version of the plug-in (also, make sure you follow
>>> the instructions about installing *patches, as opposed to plugins. The
>>> attached folder is a different composition, but will need you to install the
>>> GL Tools patch/plug-in as well. *
>>>
>>> *Also, make absolutely sure that you stop and restart Quartz Composer,
>>> as plugins/patches will not populate the patch creator/library
>>> automatically, but only when one initially starts QC.*
>>>
>>> This is a "mouse ribbon" example that will work in Leopard as well as
>>> Snow Leopard, that is based in the Snow Leopard "mouse ribbon" example. You
>>> should be able to "Y Scroll" with your mouse for some zoom type effects.
>>> There are also some published rotation and Field Of View controls.
>>>
>>> This isn't setup to do a "automatic camera chase" or the multiple grouped
>>> lines that you suggest. I've been thinking about this myself a bit
>>> already... I'm not sure exactly what my favorite (and most user friendly),
>>> way to implement that is going to be yet. I would likely setup only the
>>> render patches in an iterator (the line, points, quad, etc., and none of the
>>> other patches... publish the structure inputs out of the iterator, so that
>>> you aren't iterating your queue)  and add some patches to make the x/y/z
>>> offsets of the lines variable. I don't have the time to do that right now,
>>> but I'll definitely share. I know I said that a week or so when you asked,
>>> but I still haven't done that since I haven't had the time to do that since
>>> it's a "just for fun" endeavor. I'll likely mock something like that up in
>>> the next few days though.
>>>
>>> Feel free to ask questions if something doesn't make sense once you start
>>> using this.
>>>
>>>
>>> -George Toledo
>>>
>>> On Tue, Oct 27, 2009 at 6:43 AM, thomas de rijk <[email protected]>
>>> wrote:
>>> > He list
>>> >
>>> > say, i want lines to grow (all variables being controllable ofcourse)
>>> from
>>> > point a to point be (in 3d space, points will be sort of random later
>>> on)
>>> > How would i accomplish this?
>>> > I'm reading loads of stuff as we speak, but really need to get this to
>>> work,
>>> > i've been trying in processing and max msp as well and havent gotten
>>> further
>>> > than just drawing loads of line every frame, wich is not the visual
>>> effect
>>> > i'm looking for.
>>> > Line lenght, amount of lines, line speed etc should all be controllable
>>> and
>>> > there should be a 3d camera wich will eventualy be controlled by a
>>> joystick.
>>> >
>>> > I hope someone can help me on this or give me some compositions wich do
>>> sort
>>> > of what i look for.
>>> >
>>> > I've tried blobberflow, wich is what i'm looking for visual wise times
>>> a
>>> > thousand, was hoping i could use that one but kineme3d trial gave me a
>>> > kinemeheightfield error and the composition never worked, and now i
>>> could
>>> > buy the plugin but i'm afraid it will still give me errors and nothing
>>> but
>>> > white output.
>>> >
>>> > Any help on both these subjects will be much appreciated,
>>> >
>>> > Greetings, thomas, from rotterdam
>>> >
>>> > (and if you want to help and live in rotterdam tell me please!!!!!,
>>> that
>>> > would be sick)
>>> >
>>> >  _______________________________________________
>>> > Do not post admin requests to the list. They will be ignored.
>>> > Quartzcomposer-dev mailing list      (
>>> [email protected])
>>> > Help/Unsubscribe/Update your Subscription:
>>> >
>>> http://lists.apple.com/mailman/options/quartzcomposer-dev/gtoledo3%40gmail.com
>>> >
>>> > This email sent to [email protected]
>>> >
>>>
>>>
>>>
>>>  _______________________________________________
>>> Do not post admin requests to the list. They will be ignored.
>>> Quartzcomposer-dev mailing list      ([email protected]
>>> )
>>> Help/Unsubscribe/Update your Subscription:
>>>
>>> http://lists.apple.com/mailman/options/quartzcomposer-dev/thomasderijk%40gmail.com
>>>
>>> This email sent to [email protected]
>>>
>>
>>
>

Attachment: Lines_GT3Layers OpenCL Mouse Ribbon Example.qtz
Description: Binary data

 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to