In making some qtz's, I've noted that color info from the javascript / mesh creator / mesh render combo gets seemingly "lost" when the mesh render is iterated. Is there any reason that should make sense?
The attached composition shows this. I've labelled the iterated lines as such. The "blue line" is the non iterated version, and the white lines are powered by the same javascript/mesh creator combo, and are "white". Bug? Workarounds? Is anyone else getting the same result, or has anyone already seen this? -George Toledo
color from mesh doesn't pass when iterated.qtz
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