In making some qtz's, I've noted that color info from the javascript /  mesh
creator / mesh render combo gets seemingly "lost" when the mesh render is
iterated. Is there any reason that should make sense?

The attached composition shows this. I've labelled the iterated lines as
such.

The "blue line" is the non iterated version, and the white lines are powered
by the same javascript/mesh creator combo, and are "white". Bug?
Workarounds? Is anyone else getting the same result, or has anyone already
seen this?

-George Toledo

Attachment: color from mesh doesn't pass when iterated.qtz
Description: Binary data

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