Sorry if I was unclear:

How to translate an (x, y, z) point into (x, y) screen coordinates --

For example, you have a rotating globe and want to know the screen
coordinates of a certain city on the globe.


Best regards
Sune Watts


---


On Tue, Nov 3, 2009 at 11:02 AM, Chris Wood <[email protected]> wrote:

> QC supports 3D space already. There's 2 ways to show a 2D image:
> Billboard (this is best for overlays and the like, and is 2D based)
> and Sprite (this is similar to billboard, but exists in full 3D space
> so you can move it on Z, and rotate on all 3 axis.
>
> Most likely, sprite will cover your needs.
>
> Chris
>
>
> 2009/11/3 Sune Watts <[email protected]>:
> > Hello all;
> >
> > I need to pin a 2D billboard onto a (moving) point in 3D space.
> >
> > I haven't been able to find any info on the z-axis scaling QC employs.
> >
> > Has anybody got a handle on mathematically converting a point in 3D space
> to
> > 2D screen space?
> >
> >
> > All the best
> > -SW
> >
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