Are you using 3rd party plugins/mipmapping/texture target 2d? All of those
can cause what you are describing in certain scenarios, in addition to the
already mentioned "clear patch" rule. Maybe you should post an example for
more expedient and specific pointers.

-George Toledo

On Tue, Feb 2, 2010 at 4:03 PM, Michael Feldstein <[email protected]> wrote:

> The clear patch helped in a lot of the cases.  Is this just a bug in
> quartz composer?  It seems like it's reading uninitialized data, or
> something it shouldn't have access to.  Can anyone explain the
> technical side of what exactly is happening here? Do other  people see
> the same issue?
>
> On Tue, Feb 2, 2010 at 12:47 PM, Oliver Busch
> <[email protected]> wrote:
> > Try adding a Clear patch inside the Render In Image patch.
> >
> > Best, Oli
> >
> > On 02.02.2010, at 21:39, Michael Feldstein wrote:
> >
> >> Hey Everyone,
> >> I've been using the "render in image" patch for various effects
> >> lately, and I've noticed if certain settings are messed up (especially
> >> if render is always true), it starts to render parts of my screen,
> >> including windows from other applications, to its output image.  I've
> >> managed to work around it, I just wanted to know if anyone has an idea
> >> what is going on here and maybe some best practices for using "render
> >> in image".
> >>
> >> On the other hand these screen artifacts can sometimes make for a sweet
> >> effect.
> >> Thanks,
> >> Mike
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