Collision detection can be done to certain extents in Quartz, with math. Check out the teapotii.qtz from the 10.5 developer folder, Optical Flow example. It's a pretty solid example of showing a way to make an object bounce off of bounds.
Also, it can be done in certain ways with the Kineme Particle Tools plugin ( http://kineme.net). Best, George Toledo On Wed, Feb 17, 2010 at 9:20 PM, Keith Lang <[email protected]> wrote: > If you do in fact mean Rube Goldberg stuff then something like the > Unity engine might suit better. The key part missing out-of-the box > from QC being collision detection. > > http://unity3d.com/ > > Keith > > On Thu, Feb 18, 2010 at 1:16 PM, George Toledo <[email protected]> wrote: > > Are you guys sure you mean Rube Goldberg (eg., the over-engineered mouse > > trap/machine stuff)? That doesn't quite make sense...though I know of > some > > compositions that were programmed in a kind of Rube Goldberg way (eg., > tons > > of unneeded patches to achieve a simple end). > > I'm thinking that maybe Droste or Escher is what is meant? > > Best regards, > > George Toledo > > > > On Wed, Feb 17, 2010 at 9:13 PM, Keith Lang <[email protected]> > wrote: > >> > >> I can't say I know of any. > >> > >> In my opinion, Quartz Composer is not well-suited to this type of > >> process. It's easy enough to create an 'object', but I in my > >> experience spawning multiple copies of an object is difficult because > >> a) It's not intuitive to make the Iterator store individual variables > >> per instance > >> b) manual spawning (copy+pasting) results in spaghetti. > >> > >> I would LOVE if there was easier solutions to this. > >> > >> Keith > >> > >> > >> On Thu, Feb 18, 2010 at 12:59 PM, Tim Flynn <[email protected]> wrote: > >> > Does anyone know of any Rube Goldberg type compositions? > >> > > >> > Tim Flynn > >> > [email protected] > >> > ph 936-307-6476 > >> > ph 936-582-6083 > >> > ph 780-669-2894 > >> > cell 281-630-0857 > >> > > >> > > >> > _______________________________________________ > >> > Do not post admin requests to the list. They will be ignored. > >> > Quartzcomposer-dev mailing list > >> > ([email protected]) > >> > Help/Unsubscribe/Update your Subscription: > >> > > >> > > http://lists.apple.com/mailman/options/quartzcomposer-dev/songcarver%40gmail.com > >> > > >> > This email sent to [email protected] > >> > > >> _______________________________________________ > >> Do not post admin requests to the list. They will be ignored. > >> Quartzcomposer-dev mailing list ( > [email protected]) > >> Help/Unsubscribe/Update your Subscription: > >> > >> > http://lists.apple.com/mailman/options/quartzcomposer-dev/gtoledo3%40gmail.com > >> > >> This email sent to [email protected] > > > > >
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

