Yes, this looks very exciting! If it's possible to use image in/out
ports, it means you can effectively write plugins on the fly :D

I just wish I had enough free time for a proper play with it!

Chris


On 3 March 2010 09:35, Alex Drinkwater <[email protected]> wrote:
> This look verrrrrrrrry cool. Wish I could write Obj-C though :(
> Looks like it could be the ideal prototyping system for custom QC patches
> though (which is what I wanted to learn the language form anyway).
> Great work! Looking forward to trying it.
> a|x
>
>
> On 3 Mar 2010, at 00:48, Dustin O'Connor wrote:
>
> thats pretty cool. i must your last 2 plug-in ideas have been pretty tight.
> i really liked the vnc idea and this objc looks pretty hot. seems to be a
> lot more than just an obj-c function like the java script patch. i mean if
> you can add frameworks and classes that would be awesome. i suppose at the
> obj-c level there is no need for dynamic input output connections because
> you could just do some key value coding and bind published ports in qc to
> your obj-c patch ivars transparently. defiantly share, i was all excited to
> try the vnc plug as well.
> cheers
>
> On Mar 2, 2010, at 6:13 PM, Adrian Ward wrote:
>
> Oh. My. Word. This is genius. Please share!
>
> On 2 Mar 2010, at 19:56, Mirek Rusin <[email protected]> wrote:
>
> Yes Tamas. It’s faster than javascript patch for example, more flexible as
> well, ie. you’ve got direct access to opengl context, you can write pure c
> code if you want to skip object creation to speed things up, update code
> while composition is running is stable as well. I’ll put together few
> examples when I get some free time.
>
> Mirek Rusin
>
> On 02/03/2010 11:28, "Tamas Nagy" <[email protected]> wrote:
>
> This is a realtime obj-c builder for qc, as a plugin? If it is, it is
> awesome!
>
>
> On Mar 2, 2010, at 8:15 PM, Mirek Rusin wrote:
>
> Hey all,
>
> Just finishing qc patch for objective-c, have a look, maybe some of you will
> find it interesting:
> http://www.youtube.com/watch?v=I1TNoZnDp0A
>
> Ps. At the moment youtube is still processing video, quality is not the
> best, in TextMate I’m just changing gravity/force direction, then loading
> new code in the patch with ‘update’ button. That’s pretty much it.
>
> Mirek Rusin
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