Hi to all, my scene is composed by N objects (o1, o2..., oN), each of them has got one different texture (t1, t2, ..., tN). How can I render all the objects in a single GLSL shader? I mean: if I pass my N texture as uniform parameters to the GLSL shader, how can I tell to the GLSL shader to use texture_1 for object_1, texture_2 for object_2, etc...? Thank you!
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