To calculate pitch you would need to sample the audio stream at a rate much 
higher than QC's frame-rate, so this would have to be done in a custom plugin.

I started on a plugin once to reads audio input for a similar use. Give a shout 
if that code would be of any use to you.

Cheers, Tom

On 17 Mar 2010, at 17:06, Dan Winckler wrote:

> Hi folks,
> 
> I have been struggling to set up meaningful pitch-tracking in QC, e.g., take 
> a relatively clean audio signal from a solo instrument and map its pitch, 
> roughly, to an arbitrary range (0 to 1).  I have tried various approaches 
> with QC's built-in audio patches, Kineme's audio tools, and a variety of 
> Javascript patches (get a mean from an array of values, etc).  No dice.  If 
> any of you have any suggestions as to how to do this, I would be glad to hear 
> them.  
> 
> Diagrammatic Visual Aid for Elucidation of the Subject in Question:
> 
> [ audio input ] -->  [ ???? ]  -->  [ 0 to 1 ] --> [ the color of a sprite, 
> yay! woohoo! ] 
> 
> thanks,
> cheers,
> dan
> 
> 
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