As far as I know, there is no provision for making a virtual patch that is a macro environment. What I would like to do is to store GLSL patches that I typically use in my patches folder, so that I can pull them from the patch list easily.
When I've done this the GLSL patch (virtual at this point), restores as a consumer, with no settings (fragment/vertex) available. If I edit the plist so that the qtz is a pure GLSL environment, I can in fact edit fragment and vertex, yet it is still a consumer patch, not an environment. Is it reasonable to think that this is a bug or legitimate feature request (notwithstanding any current problems with virtual patches as is)? -George Toledo
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