Thanks, vade!  And thank you again, Chris!  This is very educational.  

Just to clarify, I'm not rushing to push out a new version now, right before 
the show -- the exponential scaling will have to do and there's plenty of 
controls for Wiley to play with.  ;)  

cheers,
dan


On Mar 19, 2010, at 4:41 PM, Christopher Wright wrote:

>> Chris Wright also threw in the sigmoid function 
>> (http://en.wikipedia.org/wiki/Sigmoid_function) -- thank you, Chris(x2).  
>> The difficulty is in fitting the curve to the desired range -- any tips, 
>> mathemagicians?
> 
> Going with the sigmoid, you have an equation like this:
> 
> y = 1 / (1 + e^-x)
> 
> We can generalize this a bit more, and turn it into this:
> 
> y = r / (1 + e^(-(x - o) * s))
> 
> Where r is the "range" (0 to r), s is the "scale" (or "sharpness"?) (higher 
> numbers make the change from 0 to r occur more rapidly, default is 1), and o 
> is the "offset", where the transition takes place (normally 0).
> 
> Varying r, s, and o will give you a sigmoid mapped however you'd like.  (and 
> varying e will make you impossibly powerful ;)
> 
> The other equations (sin being another good easy one) have similar 
> scale/offset changes to tweak them as necessary.
> 
> (disclaimer:  i'm not a real mathemagician, and was also educated by the US 
> education system ;)
> 
> Chris



On Mar 19, 2010, at 4:46 PM, vade wrote:

> Dan, you can get close with a ease-in-ease-out function, aka easy-ease in AE.
> 
> Check out : http://abstrakt.vade.info/?p=132 the javascript in the Max/MSP 
> patch potentially be of help, while it has some extra junk for Max/MSP, the 
> basic math is in there, implemented in a similar way as to what you want.
> 
> 
> On Mar 19, 2010, at 4:42 PM, Dan Winckler wrote:
> 
>> Thanks, Troy!  I don't need to draw the curve, actually -- I'm just using it 
>> to scale incoming data.  Specifically, I'm taking an incoming float number 
>> between 0. and 1.0 that is a linear scaling of pitch and reshaping it.  
>> 
>> If you're curious, yes, this is related to my previous post about 
>> pitch-tracking.  Specifically, I'm doing the pitch-tracking in Max/MSP with 
>> the fiddle~ object and sending the resulting pitch and amplitude, scaled, to 
>> a QC comp that uses the pitch to control the hue of a gradient.  
>> 
>> Even more specifically, it's something I put together for Wiley Wiggins, who 
>> is doing visuals with The Octopus Project in Hexadecagon, which is a free 
>> show this evening in Austin, TX.  "Music for eight-channel sound and 
>> eight-channel video performed live in the round.  Awesome!"  
>> http://www.theoctopusproject.com/hxdx.html  Wish I could be there but, alas, 
>> I'm in NYC.
>> 
>> cheers,
>> dan
>> 
>> 
>> 
>> On Mar 19, 2010, at 4:27 PM, Troy Koelling wrote:
>> 
>>> If those circles are control points, I'd probably guess this is a cubic 
>>> spline. CoreGraphics has the ability to draw that if you need to.
>>> 
>>> This is a pretty good rundown:
>>> http://cocoawithlove.com/2008/07/coregraphics-curves-and-lines-sample.html
>>> 
>>> On Mar 19, 2010, at 1:15 PM, Chris Wood wrote:
>>> 
>>>> See also gaussian curve/bell curve/s-curve... Although of course that was 
>>>> a straight spline curve in the first pic. Splines will give you what you 
>>>> want, but maybe not in the most simple way. 
>>>> 
>>>> Chris
>>>> 
>>>> 
>>>> On 19 Mar 2010, at 19:52, Dan Winckler wrote:
>>>> 
>>>>> Thanks, Tom and Jon!  I remembered Grapher earlier today and it was a big 
>>>>> help, even though polynomial curves are not among its examples (sure 
>>>>> beats my old TI-82).  Now to tweak the numbers until they give me the 
>>>>> shape I need.  Additional help still welcome if offered.  :)
>>>>> 
>>>>> best,
>>>>> dan
>>>>> 
>>>>> 
>>>>> 
>>>>> <Screen shot 2010-03-19 at 3.49.57 PM.png>
>>>>> 
>>>>> 
>>>>> On Mar 19, 2010, at 3:40 PM, Jon Pugh wrote:
>>>>> 
>>>>>> At 3:14 PM -0400 3/19/10, Dan Winckler wrote:
>>>>>>> What do you call a curve like the one in the attached image?  Rather, 
>>>>>>> what's the mathematical term for the equation that produces such a 
>>>>>>> double curve.  I am trying to scale an incoming float number (0.0  1.0) 
>>>>>>> so that it changes more quickly in the middle of the range (~0.2 - 0.8) 
>>>>>>> than at the top and bottom (~ 0.0 - 0.2, 0.8 - 1.0).  Right now I've 
>>>>>>> got exponential scaling, which works for the bottom of the range but 
>>>>>>> not the top.
>>>>>> 
>>>>>> This is a curve produced by a polynomial equation.  I recommend opening 
>>>>>> the application Grapher, which came with your Mac, and entering this 
>>>>>> equation: x = y^3+y^2+y
>>>>>> 
>>>>>> This will give you a curve approximating the one you've drawn.  Then you 
>>>>>> can play with adding numbers before the various terms (i.e. 3y^3, etc) 
>>>>>> to change the shape of the curve.
>>>>>> 
>>>>>> Good luck.
>>>>>> 
>>>>>> Jon
>>>>>> _______________________________________________
>>>>>> Do not post admin requests to the list. They will be ignored.
>>>>>> Quartzcomposer-dev mailing list      ([email protected])
>>>>>> Help/Unsubscribe/Update your Subscription:
>>>>>> http://lists.apple.com/mailman/options/quartzcomposer-dev/dan%40danwinckler.com
>>>>>> 
>>>>>> This email sent to [email protected]
>>>>> 
>>>>> _______________________________________________
>>>>> Do not post admin requests to the list. They will be ignored.
>>>>> Quartzcomposer-dev mailing list      ([email protected])
>>>>> Help/Unsubscribe/Update your Subscription:
>>>>> http://lists.apple.com/mailman/options/quartzcomposer-dev/psonice%40gmail.com
>>>>> 
>>>>> This email sent to [email protected]
>>>> 
>>>> _______________________________________________
>>>> Do not post admin requests to the list. They will be ignored.
>>>> Quartzcomposer-dev mailing list      ([email protected])
>>>> Help/Unsubscribe/Update your Subscription:
>>>> http://lists.apple.com/mailman/options/quartzcomposer-dev/tkoelling%40apple.com
>>>> 
>>>> This email sent to [email protected]
>>> 
>> 
>> _______________________________________________
>> Do not post admin requests to the list. They will be ignored.
>> Quartzcomposer-dev mailing list      ([email protected])
>> Help/Unsubscribe/Update your Subscription:
>> http://lists.apple.com/mailman/options/quartzcomposer-dev/doktorp%40mac.com
>> 
>> This email sent to [email protected]
> 
> _______________________________________________
> Do not post admin requests to the list. They will be ignored.
> Quartzcomposer-dev mailing list      ([email protected])
> Help/Unsubscribe/Update your Subscription:
> http://lists.apple.com/mailman/options/quartzcomposer-dev/dan%40danwinckler.com
> 
> This email sent to [email protected]

 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to