Your scenario makes sense, but if you are feeding your iterator setup with a
structure from a higher level (that would be establishing your heights for
example), and use the iterator to render, you would already have all of
those values available, and wouldn't need to retrieve them from inside the
iterator. That will likely require a different ordering/conceptualization
than your current setup.

Best,
George Toledo

On Thu, Apr 8, 2010 at 1:52 PM, James Butler <[email protected]> wrote:

>  Hi Achim,
>
> Thanks for the response. I have been able to set global variables that act
> more like a constant through the method you described. What  I have been
> unable to do is set the root variable from inside a sub patch.
>
> For example while I am iterating through heights of different string to
> image sprites, I would like to keep track of their heights so I can offset
> the next y position.
>
> Or, based on some information in an iterative loop, set a image field at a
> higher level.
>
> Does that make sense?
>
> Thanks,
>
> James
>
> *****************************
> Hello James,
>
> you can do a ctrl-click on any patch to get a context menu for it. In
> this context menu you can select "Publish Inputs". Once you select one
> of your desired inputs to be published you have to give it a name.
>
> - If you do this in the root of your document this published input
> becomes a "Input Parameter" accessible from outside your composition.
> (e.g. as "Input Parameter" in the View window)
> - If you do this inside of a macro this input will become a new input
> of that macro.
>
> You can edit all your global parameters in the Viewer window by
> clicking on the "Input Parameters" toolbar button. Unfortunately if
> you want to access this input parameter somewhere else in your
> composition you have to put in an input splitter (also cntrl-click on
> that patch with the published input -> Inster Input Splitter...) and
> connect from this new input splitter patch to every where you need
> this parameter.
>
> Is this what you are looking for?
>
> Achim Breidenbach
> Boinx Software
>
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