Hi list!

I am trying to use quartz composer for image processing on 16bit per
component images (RGB16) and was wondering if that's possible? When I use
openGL profiler on the patch and check the texture parameters it says that
they're loaded as an RGB8 for the internal format. The same thing happens if
I attempt to use a floating point image. Quartz plug-ins allows me to create
a floating point buffer to read back into but if the values in quartz are
all down sampled to 8bit then when I read the float values out of the buffer
they will be rounded off and incorrect. I believe this to be the case but
could be missing something.

I'm also wondering if it's possible to create custom property types, so
instead of using a id<QCPlugInInputImageSource> I could use my own type
custom image type.

Any help would be most appreciated,
Josh
 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to