Hi list! I am trying to use quartz composer for image processing on 16bit per component images (RGB16) and was wondering if that's possible? When I use openGL profiler on the patch and check the texture parameters it says that they're loaded as an RGB8 for the internal format. The same thing happens if I attempt to use a floating point image. Quartz plug-ins allows me to create a floating point buffer to read back into but if the values in quartz are all down sampled to 8bit then when I read the float values out of the buffer they will be rounded off and incorrect. I believe this to be the case but could be missing something.
I'm also wondering if it's possible to create custom property types, so instead of using a id<QCPlugInInputImageSource> I could use my own type custom image type. Any help would be most appreciated, Josh
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