Hello together,

I'm working since a while more and more with GLSL and wanted to implement a 
Shadow Shader. I failed with Shadow Maps cause we're still on Open GL 2.x  
(Shading Languge 1.20) and texureProj etc ist working from Version 1.40. I also 
tried to wokr with Volume Shadow but somehow I didn't got it working ...

Is there anyone who implented it successfully? Ist there any possibility to use 
OpenGL 3? Via Extensions? If somebody is interrested i can share my current 
state. As base i used the Orange Book and read a lot of stuff in the internet 
...

Ambient Occlusion is working so far, I got some stuff running and toneburst and 
psonic did also some stuff i found on the net ... 

i'm happy about any suggestion ... or maybe an example for shadow mapping or 
volume shadows ... 

best from vienna, stefan


--
NEON GOLDEN
VISUAL EXPERIMENT

lab.neongolden.net

--
www.respectyourvj.net





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