Hello together, I'm working since a while more and more with GLSL and wanted to implement a Shadow Shader. I failed with Shadow Maps cause we're still on Open GL 2.x (Shading Languge 1.20) and texureProj etc ist working from Version 1.40. I also tried to wokr with Volume Shadow but somehow I didn't got it working ...
Is there anyone who implented it successfully? Ist there any possibility to use OpenGL 3? Via Extensions? If somebody is interrested i can share my current state. As base i used the Orange Book and read a lot of stuff in the internet ... Ambient Occlusion is working so far, I got some stuff running and toneburst and psonic did also some stuff i found on the net ... i'm happy about any suggestion ... or maybe an example for shadow mapping or volume shadows ... best from vienna, stefan -- NEON GOLDEN VISUAL EXPERIMENT lab.neongolden.net -- www.respectyourvj.net _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

