Hello Steve,

there might be a performance optimization going on. We stumbled over a similar situation, when we feed an image of an movie into a simple image-input-to-billboard-composition. The composition got no new image value since the image pointer itself doesn't changed. So the optimization was like "No input value did change, so there can't be a change in the output, so we don't need to render...". We put a "keep me alive"-patch combination in the composition: A LFO connected to the "X Position" input of a Sprite patch which had a width=0 and height=0. This draws nothing on screen, but helped the QC to think there is something changing the output, so it need to have to render it.

Is this working for you, too?

Achim Breidenbach
Boinx Software

On 16.04.2010, at 05:58, Steve Christensen wrote:

I'm seeing something strange. I have created a subclass of QCView so that I can do some additional drawing inside - renderAtTime:arguments:. On a 10.5.8 system, the animation keeps running, no problem. On a 10.6.2 system, it runs for a bit and then stops. I added a call to NSLog inside my -renderAtTime:arguments: method, but after a bit the render method is no longer called, which is at least consistent with seeing no more drawing.

I also registered for QCViewDidStart/StopRenderingNotifications, and I get a start notification when the window containing the QCView is first displayed and a stop notification when the window is ordered out, so the view apparently thinks it's still running.

Any ideas about what might be happening?

steve

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