> Is it possible to invert the process? I mean: is it possible to write a 
> custom OpenGL macro M that receives vertices from the OpenGL-patches inside 
> it? For example, if I render a quad Q with LG Quad kineme patch and put it 
> into M, is it possible to 'catch' Q vertices inside the custom macro M and 
> shade them as I want? One possible use of this process is a possible 
> shadow-mapping implementation.. 

In QC, there's no supported way to create a custom patch that allows 
subpatches.  So there's no way to create M right now.

Outside of QC, the only way to capture vertices that I'm aware of is to use the 
Transform Feedback extension.  That should allow you to "record" vertices for 
later reuse.  (This is also handy to filter a mesh through multiple vertex 
shaders, for example). _______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to