>> Another way to provide lots of data to the FS is to use several textures. >> This doesn't work so well when the texture sizes are different (another bug >> to file), but if they're all the same you can add 8 4-channel per-pixel >> inputs, which is pretty handy :) > > The problem then becomes writing some kind of CIFilter to generate the > textures (well, if you want them to be dynamically adjustable, anyway).
This usually isn't too crazy (though learning another shader language variant isn't always fun), but I guess that depends on the nature of the job. Worst-case, you can just stick in static textures that get exported by some modeling tool (normal maps, for example). _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com