Thanks for that suggestion as well... not working for me though. I just keep getting a "void function cannot return value", and I've tried a few variations on this theme.
-George On Sun, Jun 20, 2010 at 9:48 AM, Christopher Wright <cwri...@kineme.net>wrote: > The 'blobby' look is probably down to alpha premultiplication (or lack of). >> Try something like: >> > > I'm pretty confident that it's a premultiplication issue too (I ran into > the same thing making a demo not too long ago). Unfortunately, I'm on 10.5 > now, and the latest security update seems to be hosing QC, so I can't test > it at the moment :/ > > > This suggestion doesn't work for me, because it isn't legal in the shader >> (getting an "output is reserved" message...). Thanks for the suggestion >> though. >> > > use a different name, like vec4 comspositeColor. > > -- > [ christopher wright ] > cwri...@kineme.net > http://kineme.net/ > >
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