Hi Mark,

I properly would do the recursive calculation in a javascript and output a structure with all the parameters necessary to render the cubes in a single iterator patch.

best,

Achim Breidenbach
Boinx Software

On 01.07.2010, at 09:30, MARK HARRIS wrote:

Hi I've been use a system to generate organic movement ( see http://vimeo.com/12749497 and http://vimeo.com/11891951 ). I use a "chain" of shapes each nested within the next shape - and then have slight variations of the variables for each element to create a generative animation. Problem is I have to export all the inputs for each shape over and over again to the root level so I can controle things . I and it takes forever! and not very efficient - I was wondering if anyone can think of an easier way... I've attached a basic example of what I've been doing (with no exported inputs)

Thanks in advance. Mark


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