Hi Mark,
I properly would do the recursive calculation in a javascript and
output a structure with all the parameters necessary to render the
cubes in a single iterator patch.
best,
Achim Breidenbach
Boinx Software
On 01.07.2010, at 09:30, MARK HARRIS wrote:
Hi I've been use a system to generate organic movement ( see http://vimeo.com/12749497
and http://vimeo.com/11891951 ). I use a "chain" of shapes each
nested within the next shape - and then have slight variations of
the variables for each element to create a generative animation.
Problem is I have to export all the inputs for each shape over and
over again to the root level so I can controle things . I and it
takes forever! and not very efficient - I was wondering if anyone
can think of an easier way... I've attached a basic example of what
I've been doing (with no exported inputs)
Thanks in advance. Mark
<branching.qtz>
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com
)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/achim%40boinx.com
This email sent to ac...@boinx.com
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com
This email sent to arch...@mail-archive.com