I've been noticing a handful of oddities with the iterator, but this is one I would like to seek some feedback on this one before submitting a bug:
Basically, when this is opened, what one will see is that this is set to two iterations, and renders one Sprite. Weird part : when I reduce the iteration count to one, then increase back to two, all of a sudden two sprites magically render. So, *an iteration count of two can yield either one or two sprites depending on the order of editing events.* If I was to automate the input port with an lfo or interpolate/round (or whatever) two go back and forth between one and three iterations, stopping at each step, at two iterations I *always* see one object. To add a further level of strangeness, if I am automating the port and have a simple image with string to billboard setup, so that I can see the current iteration count... and then I *disconnect it entirely but it is still on the Editor doing the "reduce iteration count to 1, increase to 2" never yields two sprites, following the original procedure. The second I delete the Billboard/string setup (even though it isn't connected to anything), doing the "decrease to 1 iteration, increase to 2" goes back to rendering two sprites.* * * *The reason I seek inquiry on this; am I misunderstanding what a square wave should render in this scenario? I believe that it should render two Sprites. In any event, it doesn't seem like this should ever be dependent on the Editor state in this way.* * * *-George Toledo*
lfo iteration oddity.qtz
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