Using a combined audio signal and trying to separate the bass drum is
a difficult task, and there are inherent latencies involved in the FFT
analysis procedures required. See here for the require techniques(with
varyng degrees of success)
http://www.gamedev.net/reference/programming/features/beatdetection/
I think hardware triggers are always going to give better results IMHO.
Its just that sometimes they arent practical.
Cheers
Tim
On 18/08/2010 02:41, George Toledo wrote:
I still find a big error in the logic though, and some kind of rift
between what you've experienced and what I have.
I guess I could get that if the actual instruments are outputting MIDI
(like a sequencer), but frankly, if we're talking about putting
triggers on drums, the latency between the actual hit and the
synthesis generated by the trigger already is palpable, so I'm dubious
about introducing additional latency.
As always, whatever works, your mileage may very, etc., etc...
-GT
On Tue, Aug 17, 2010 at 12:27 PM, 00:00:01s (dev) <[email protected]
<mailto:[email protected]>> wrote:
yeah that's the fatigue kicking in...long hours
but, what I was trying to say, I prefer triggering from software
or getting results from hardware triggers. They to be a bit more
reliable and have less latency than getting software to analyse
audio and triggering stuff.
Seb.
Op 17 aug 2010, om 18:12 heeft George Toledo het volgende geschreven:
Hmm, just learned two things. Somehow, Ableton/OSC isn't
software, and that drum triggers never fail. Nice! I'll have to
keep that in mind...
-GT
On Tue, Aug 17, 2010 at 10:28 AM, 00:00:01s (dev)
<[email protected] <mailto:[email protected]>> wrote:
If it's software, like ableton or something else other it
could send an OSC message or midi signal.
It's more reliable than software crunching on sound.
Hardware never fails (hook a real drumkit up with midi triggers)
http://www.alesis.com/triggerio
It sends midi that you can pick up in quartz.
Seb.
00:00:01s (dev)
[email protected] <mailto:[email protected]>
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